Project UMW
Tuesday, March 1, 2011
Slow Week
So it's midterms, and things are going a little slow. I have a lot of papers to write and procrastinating is a lot of fun. This post for example is just that. Anyway, I've decided on my first "milestone" goal. I'd like to be able to feel comfortable scripting in unity. Primarily this means javascript. I'll probably start small and work towards something more challenging.
Saturday, February 19, 2011
Wall Construction
Next I will work on a short script that will allow me to build walls wherever I want them. This should be the task:
When a player presses T, a "wall" object will appear offset from the player's transform values so that it is in front of them.
Edit1:
Progress is slow. Attempting to write my own script is proving to be much harder than I thought.
I'm brushing up on my javascript per Roy's advice.
Edit2:
I got the wall to spawn, but as you can see, it's on the origin, and there's an issue with it requiring the wall object to already exist in the game world...
First Goals
This blog is to help me focus on simple goals and track my progress as I develop my ideas. My first goals will be:
1. Control Scheme
WASD/Mouse
Typical shooter controls
2. Simple objects
Wall
I'd like to figure out how to import or create a simple mesh to use as a "wall" object that will later be created by players dynamically.
EDIT:
SUCCESS!
The Project Begins!
So I have decided to start learning Unity 3d. I'm pursuing a project that derives from a lot of documentation and discussion with STAS. For now it's going to be fairly simple.
I have already created a fairly simple environment with a 3rd person camera that follows your character around using example materials.
Subscribe to:
Posts (Atom)